Thursday, April 18, 2013

Impressions of Final Fantasy VII















Final Fantasy VII is one of the most iconic video games of all time, and as with virtually all popular games of legend, I've never played it. Well, I've tried numerous times -- twice on the original PlayStation, and once or twice more on the PSP -- but never made it past the first disc. I always inevitably got bored with it, or had to put the game down for weeks at a time, and upon returning had no idea what I supposed to be doing. I don't have much fondness for Japanese RPGs, but I've always meant to finish FF7 just to see what the hype was all about.

So I've been playing FF7 on-and-off for the past few weeks (basically during downtime at work), and for the first time ever, I've actually made it past the first disc. For the first time ever, I've actually seen that fabled cutscene where Aeris dies. Since this is such a long game and I'm taking even longer to play it, I figured this was a good point to stop and document some of my initial thoughts and impressions on the game. I may or may not do a final review of the game, if I don't have anything substantial to add to this article, but I wanted to get my thoughts in writing before I forget everything. So here are my initial impressions of Final Phantasy Star VII.

As a fairly typical JRPG, the thing that bothers me most about FF7 is the random encounters. I do not like random encounters. I find them dumb and irritating. You spend 10 seconds trying to walk across a room and then get stuck in a battle screen for 60 seconds, then after another 5-20 seconds of walking, you get stuck in another 60-second long battle. There are frequent times in "dungeons" when you spend more time in the arbitrary battle screen than you do in the actual game space, and it gets to be really irritating when you're just trying to explore for hidden passages, or when you're lost and can't figure out where to go. Random encounters disrupt the flow of gameplay for me and don't always make contextual sense.