Saturday, May 24, 2014

Uncharted: Drake's Fortune Sucks














When it comes to PS3 exclusives, Uncharted: Drake's Fortune may be the most overrated, most over-hyped game in existence. This game was so immensely popular and successful back in 2007 that it instantly became a flagship series for Sony and a prime selling point for the PS3. This was the game that you absolutely had to buy if you owned a PS3, and it was reason enough to consider getting a PS3 over an Xbox 360 just to be able to play this game. I have no idea what people saw in it, because it's absolute rubbish. 

The thing that annoyed me the most is that I was expecting a fun, lighthearted action-adventure / puzzle-platformer game in the style of the Indiana Jones movies and the early Tomb Raider games -- that's exactly how the game was marketed, and those are the exact comparisons everyone made when describing the game in reviews and forum posts. What I got, however, was a straight-up action shooter that only borrows the general theme from Indy and Lara's adventures. That would be fine, of course, if the game were actually any good as a shooter, but it simply isn't.

You play as Nathan Drake, a modern day treasure hunter of sorts, just as he discovers the lost coffin of Sir Francis Drake, buried at sea. As a descendant of Francis Drake, Nathan is on a personal mission to uncover more about his ancestor's legacy and finish Drake's search for the golden idol of El Dorado. In the coffin, he finds Drake's diary, which points him in the direction of the city of gold. The rest of the game follows Nathan and his companions (treasure-hunting partner Victor "Sully" Sullivan and filmmaker Elena Fisher) as they follow the trail to El Dorado and, eventually, attempt to stop the bad guys from unleashing a terrible curse.

One of the game's more original, memorable scenes.

The story has been frequently praised as one of Uncharted's best assets, but I was completely unimpressed with it. For starters, the game has no worthwhile hook -- nothing to catch your interest and no reason to care about the main character's actions. The whole goal of the game is to find the golden idol of El Dorado, but the only reason the characters want to find it is because they want the fame and fortune associated with discovering it, and that's not a particularly likable motivation to instill in the player. We root for Indiana Jones because he's trying to keep powerful relics out of the hands of evil -- the stakes are set high and there are consequences for failure; in Uncharted, we root for the main characters because ... they want money.

Character interactions between the three leads are all enjoyable enough (good voice acting, solid writing for dialogue, pleasant animations), but none of them feel as complex as they perhaps ought to. Once they're introduced, they never break out of their starting roles -- Elena is the resourceful filmmaker who will do anything to get her story; Sully is the debaucherous "old man" with a past that keeps catching up to him; and Drake is the plucky, carefree, wise-cracking hero. They feel more genuine than basic stereotypes and archetypes, but I wouldn't describe them as anything more than "average" for video game characters.

There's a scene in Uncharted, for example, that mirrors the final scene of Indiana Jones and the Last Crusade, but it carries none of the emotional weight of the original scene. In Uncharted, Elena has to drop her camera (and thus her story) to prevent falling to her death; in The Last Crusade, Indy has to let go of the holy grail to prevent falling to his death. The scene from The Last Crusade is significant because it reveals something about the two characters; Indy felt neglected by his father growing up because of Henry Jones Sr's obsession with finding the holy grail, and now that they've come within a finger's reach of their goal, Henry Jones Sr realizes that his son means more to him than the grail, and urges Indy to "let it go." They each make a personal sacrifice and their relationship grows in the process.