Regular readers may know, by this point, that I have a fondness for Piranha Bytes, the small German studio responsible for the Gothic and Risen series, with Gothic and Gothic 2 (released back in 2001 and 2003, respectively) being two of my favorite games of all time. Sadly, none of their other games have ever lived up to the legacy of Gothic and Gothic 2, with each new release being a case of "one step forward, two steps backward." Though I've enjoyed each and every subsequent game from Piranha Bytes, each one was marred by some critical design or technical problem that made them feel like definitively inferior games, and therefore tough to recommend to anyone but die-hard fans. Their latest game, Elex (released two weeks ago), is without a doubt head and shoulders above anything they've released recently. I've been so enamored by it that I've poured nearly 100 hours into it over the past two weeks en route to finishing a single playthrough.
I could write a full review on it at this point, but I want to save that until I've spent more time in a second playthrough trying different things to see how gameplay changes depending on your faction choice, and how much of an impact certain decisions actually have on the outcome of the story and gameplay progression. I feel confident enough that I could make some pretty reasonable deductions without needing to replay it, but really, I just enjoyed the game so much that I want to run through it again with a different playstyle. So, that's what I'll be doing. I also have a few other articles lined up, that I'm thinking of writing, detailing more direct comparisons to other games in the genre (ie, how it stacks up to Gothic 2, The Witcher 3, Skyrim, etc), so while I'm brainstorming all of that I just wanted to drop a quick update about what I'm up to. Stay tuned for more in the coming weeks.

No comments:
Post a Comment